Moreaux Family


"Family, Faith, Firesand."


Joyette Moreaux, Warrior-Priest of Halone

Formerly the twin sister to Jocelyne Moreaux; martyred honorably in battle.


Jocelyne Moreaux, the Maudlin Audiomancer

Formerly the twin sister to Joyette; missing and presumed slain.


Noé Moreaux, Former Mage-Knight of Landis

While not related to the Moreaux family by blood, this Rava Viera of former IVth Imperial Legion allegiance has become a valued adopted member of the family. Possessed of a prodigious talent for magic and politics as well as a background in espionage, Noé's words are often more pointed weapons than his sword and spells.

Joyette Moreaux


The Moreaux family, despite originating in Sharlayan, has had a foot in the Holy See of Ishgard for generations now. Thus, when her father Jerard discarded neutrality in order to pursue a vendetta against Garlemald and rescue the forcibly-conscripted Jocelyne, Joyette relocated to her relative's estate in the Holy See, given to the family in recompense for their ancestor Adalhard's valor as a Convictor Knight. It was only shortly after her relocation that Joyette entered the priesthood.Like most every Moreaux, Joyette's aether is heavily aspected, comparatively at least, towards Water, and further polarized quite heavily towards Light. Being born to an Elezen father and a Keeper Miqo'te mother, Joyette is half-Elezen, and half-Miqo'te. As the Moreaux family is inextricably tied to the sea, Joyette has no small amount of experience on the waves, and the manipulation of Water-aspected Aether comes naturally to her. When expending great amounts of her Aether and allowing it to manifest outwardly, Joyette is able to form six wings upon her back, which are accompanied involuntarily by a halo above her head. She prefers seafood, and is an avid collector of seashells and nautical memorabilia, though such things are commonplace among Moreaux's.Though she is slight and demure, Joyette readily dons armor and is more than willing, some might say eager, to supplement her magic with devastating blows from her mace, relying upon the supernatural empowerment of her Aether and the immutable stubbornness of fanaticism, wrath and fury.

Jocelyne Moreaux


Eccentric, troubled, and singularly excessive, Jocelyne Moreaux has come a long way from the many difficulties she faced in her youth. Admitted into the Studium alongside her twin sister Joyette, Jocelyne's educational needs went unmet by the strict, orthodox, particular instructors of Sharlayan, who were unimpressed with her only real achievement; her devised method for generating and controlling sound by means of Lightning and Wind Aether. Failing out of the Studium, Jocelyne swiftly fell into bad crowds and soon departed the Sharlayan motherland, living a volatile and vulnerable lifestyle of substance abuse and constant travel. Jocelyne would, alas, seemingly never make it back to her family or her home however, as she found herself on the wrong side of a conflict between the Eorzeans and Garlemald, and she was captured and sentenced to conscription. This was, at least, a blessing in disguise of sorts, for Jocelyne discovered her own aptitude for technology and, soon after, mathematics.Jocelyne was quickly sent to the prestigious Academy in Garlemald, and with the Academy's intensely targeted education programs Jocelyne found herself well and truly learning for the first time in her life, excelling even. Fear, longing and the agony of addiction soon gave way to her insatiable passion for technology and music, and the Elezen/Miqo'te half-breed was soon recommended to the VIIIth Imperial Legion. Sadly, her burgeoning love for the Empire was cut short as she learned the truth of the Weapon projects, and upon discovering this she made plans to defect... Plans that would culminate in a return to Jocelyne's family.Jocelyne is, ultimately, a being of many contradictions. She is affable and jovial, yet blunt and unwittingly rude. Dimwitted and lacking in sense, yet mathematically logical and unerringly sharp in engineering. Though she can talk very much, she struggles with truly communicating, and most social queues go over her head. While her outward silliness can be deceiving, she is ultimately quite selfish, almost extremely so, and will prioritize herself over just about anyone without a very good understanding of why this is wrong. Aside from her passion for music and technology, she is also an excellent ballet dancer, having been a ballerina since she was just a girl. Jocelyne can, and will, eat just about anything, and her tiny frame can shovel in seemingly impossible amounts of food in the blink of an eye!At some point after her conscription, Jocelyne became involved with a secret society-esque Techno-centric cult of Byregot worshipers, and since then has become deeply religious as faith blended together with her voracious appetite for technology. Jocelyne praying over her heavily-customized, self-made suit of Power Armor or chanting canticles as she carries out otherwise mundane maintenance on various machines are by no means uncommon sights.Curiously, Jocelyne is never seen without goggles, visors, or wholly-opaque glasses, leaving the appearance of her eyes a complete mystery.

Pavel Djt-Gilda


Like almost every Rava Viera, Noé was born deep within the Golmore Jungle many years ago. Given the name 'Pavel' by his mother, the boy's aptitude for manipulating Aether, or the 'Mist' as the Viera knew it, was noticed and nurtured early on. Once he was of age, he was taken from his village by the visiting males and, as all Viera males must be, subjected to the training for their way of life. While the same could not be said of all the youths collected on that day, Pavel did survive, and for a time he lived with some contentment guarding the Jungle his people called home as a Wood-Warder, with the given surname 'Djt-Gilda', or 'Brush Fire', representing 'Heavenly Fire'... Yet with each deeper taste of magic, each new thing learned, each trespasser slain or traveler just outside of the Golmore Jungle's border observed, Pavel yearned for the secrets of the outside world.Eventually, he would make the decision to leave the wood, understanding that it meant he could never return. With the Golmore Jungle behind him, Pavel traveled to nearby Dalmasca, and from the city-dwelling Viera, rare though they were, he learned his first inklings about the world of man. While in Dalmasca, Pavel came to learn much about the world outside the wood, of the complicated societal structures that held cities together, the bureaucracy of it all, and, of course, more tantalizing magical techniques. When at last wanderlust did strike Pavel once more, he traveled far from Dalmasca, leaving Othard altogether for distant Ilsabard.Finally, Pavel had reached a new land. A most unique nation called the Republic of Landis, governed most unlike anything he'd seen in his travels from Othard. After having learned and seen so much outside of the wood, and in so short a time, the Viera finally began to believe he had found a place he would like to settle in... And settle he did. For years did Pavel live a truly happy life in Landis, climbing easily into Landisian high society by virtue of his magical talents, the exotic rarity of his race and gender, and his burgeoning political savvy, which he rapidly began to hone. Making his home in Mannatheihwo, Pavel found himself in awe of Landis' Mage-Knights, and after presenting himself he was squired, tried, tested and, eventually, found worthy. Swearing the oaths of a Mage-Knight of Landis, Pavel now had the means to increase his already-admirable magical talent by leaps and bounds, with the benefit of armor-training and swordplay instruction besides. But this, too, would pass...As Garlemald rose rapidly to power, Pavel soon found himself at odds with the newly-born Empire as its forces moved to invade Landis. As more and more of the nation fell to the Garleans, Pavel retreated into Landis' forests, using his training and experience as a Viera to fight the invaders with guerrilla tactics... Yet the situation only became more desperate for Landis. Every day, every week, every month, the desperation of fighting a losing war only magnified, until Pavel succumbed to the Aether Rage wholly for the very first time. Falling upon a squad of Imperials that had become separated from their cohort near the forest, the Viera slaughtered them down to the last man with hardly more than his bare hands... Nearly dying himself from a caustic combination of wounds and the sheer, massive strain such a condition put on his body. When next the Empire trespassed near the Landisian forest, it was with but one man. A Centurion, unarmed and unarmored, who came not with blades, but with a proposition. Sufficiently intrigued, Pavel showed himself and parlayed with the Garlean, learning that Basch Gabranth had secured Landis' future... As a province of Garlemald, bending the knee to the Emperor for the position of Legatus. At first, Pavel thought to curse the man he so admired, however he knew precisely how impotent his resistance was. Resigned to go into hiding as his fellow Mage-Knights had, Pavel was instead offered the chance to join Gabranth's IVth Legion straightaway by the Centurion instead. With no other recourse, Pavel accepted...One of the first of what would eventually be the IV's many former Mage-Knights, Pavel Garleanized his name, for indeed it had not occurred to him to take a city name in the years prior, taking the name Paulus and the patronage of the enigmatic 'Metalos' family of Garleans to begin immediately laying the groundwork for his own advancement. With powerful magic and a keen political mind, Paulus earned for himself the training and position of an Imperial Frumentarius. Now Paulus eir Metalos, he operated against the Dalmascans, the Nagxians and the Bozjans with great success, and after many hard-earned conquests, Paulus was allowed the position of Primipilus, over the IVth's effective, if small, number of Frumentarii. While 'officially' still a public official as a Frumentarius, and thus eir, in truth his name had become Paulus rem Metalos. After the IVth's many successes, however, problems in Dalmasca and Yanxia would eventually transcend from embers of discontent to raging fires of rebellion. In Bozja, Paulus fought the resistance with the rest of the IVth Imperial Legion, maintaining his loyalty to Basch's son Noah, and to Noah's ideals. True to the Legatus' predictions, Garlemald turned in on itself in civil war, and Paulus did what he could to function as a double agent against the Empire for the now-independent IVth Legion... Until the tide turned irrevocably against them. With Bozja lost, Noah's admirable dream, pursued with so many atrocities in vain, would never come to pass, and thus Paulus was faced with the hard task of insinuating himself back into Garlemald with adequate enough time before the IVth's ultimate defeat to ensure that the Empire would be none the wiser to his treachery. Perhaps this was only successful because of the civil war that ravaged Garlemald, but it was successful regardless, though Paulus' return to the capital was met only with the sight of a city that was slowly, if surely, being overtaken by war. The loss of the IVth and Noah's correct prediction evidenced in the dying Empire, once a glorious dream in its own way, devastated Paulus. As sections of the capital began to burn with conflict, Paulus was dispatched to apprehend a dangerous traitor to the Empire, both tangentially for Legatus van Varro's death and, more importantly, for the knowledge of the Weapons Project's synthetic auracite she may possess. Now on the trail of Jocelyne, Paulus made way for Sharlayan, and later Ishgard, and insinuated himself into the Moreaux family's affairs. In his absence from Garlemald, Paulus found that Sharlayan's true democracy inspired in him great admiration, and when he lost contact with his handlers in the capital... The heavy decision to defect was made that much lighter. Once again did the Viera change his name, choosing the name Noé for personal reasons kept private as he was taken under the wing of Chilfroy Moreaux in Ishgard, a relative of Jocelyne and Joyette. Fighting primarily with Blue Magic, which the Viera learned during a long infiltration of Eorzea, Noé leverages his myriad magical disciplines and his skill with politics for the benefit of the family he had originally attempted to deceive, fighting alongside them to advance their endeavors.Noé Imgur Art Album: https://imgur.com/a/OGoqzTM